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Infinite Cyberpunk

”Infinite Cyberpunk”. Inspired by all the cool cyberpunk art posted lately, I though I would give it a go myself.

Used a very old scan I found sitting on the harddrive, last time I opened it was 2010. Original mesh is 9 million polygons, now he is close to 40 million. Followed the texturingxyz tutorials and projected a displacement map from another scan on top of this mesh to get more details.

Had a lot of fun lighting this with the classic cyberpunk colored lights, tried to sneak in some Blade Runner vibes in the grade, but I ended up leaning towards a bit more neutral colors and more contrast.

Rendered in Maya with V-ray, Yeti for hair, Mudbox for sculpting and some texture work, compositing in Nuke.

Infinite Cyberpunk

Infinite Cyberpunk

Lambert

Lambert

Closeup1

Closeup1

Closeup2

Closeup2

Closeup3

Closeup3

Closeup4

Closeup4

Mudbox before and after

Mudbox before and after

Maya scene

Maya scene

Render Elements

Render Elements